BZT settings
[Images will be added later]
For the use of the BZT you need a CNC file or an Illustrator 3
File. Incase of an Illustrator 3 File its better to use Deskproto to
fix a CNC file than to directly load it into winPC-NC. Loading a
Illustrator 3 file into winPC-NC is a buggy and so a time consuming
way to of using the BZT, it looks faster but isn't.
To setup the BZT you first need to start up the program winPC-NC
also check if the BZT is turned on. The program will ask you to do a
refrence check, click OK. If you made the mistake of saying no to
this oppertation go to the menu bar “special function → rehoming
check” this will do the same, if your a fan of icons click the sort
of back and forth icon. When its done the machine knows where its
set.
You also need to screw or lock down the
piece you want to mill. If its a large wooden plate is easy to you
some screws to keep it thight, if it's something different you can
other technique and ask the Fablab
manager. This part of the setting up is important so always
check this step double, you don't want things flying around.
Now we will set the zero point for the X and Y to do so open the
manual movement screen, this is done by the colourfull recycle icon.
Now the manual movement pops up. In this box you can move the miller
with the arrow buttons. The single arrows are for slow movement and
the double are for fast movement. First we are going to set the X Y
zeropoint of your piece by click the Y- double speed button, if you
clicked the right one it will move towards you. If its one the right
spot you can do the same with the X- double speed button. When you
have the right X Y position you can click “Save To > Zeropoint X
Y”. Now turn on the spindle by click the box and use the Z- single
speed to move the spindle down. You can use a piece of paper to see
if the spindle hits the piece or you can listen to the change in
noise. Now click “Save To > Zeropoint Z”.
Now the machine is all set, but before you start check if you
design still fits your piece and machine. This can be done by using
the move tool, its the arrow with the crosshair icon. And now you can
click on the screen were the spindle should go, be shure your spindle
is high enough so its not able to touch things that stick up and it
should be higher than the front of the milling machine.
Now there's one things left to do. Put on some glasses for
protection and hit the start button, its the icon with all the nodes
linked toghether.


